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Flex Quick Starts: Getting Started

There is a 5-part overview of getting started with Flex in the Flex Quick Starts area of the Adobe Flex Development Center.

  1. Coding with MXML and ActionScript: MXML gets compiled into ActionScript classes, so you can use MXML or write the equivalent code in ActionScript directly -- examples of both methods are shown.
  2. Creating your first application: Basic structure of an application.
  3. Handling events: There are three ways to receive event notifications:
    • Registering an event handler in MXML
    • Creating an inline event handler in the MXML definition (not recommended)
    • Registering an event listener through ActionScript
  4. Positioning and laying out Flex components: There are three ways to position components in a Flex application:
    • Automatic positioning
    • Absolute positioning
    • Constraint-based layout, which allows you to anchor the edge of a component, stretch a component, or anchor the center of a component.
  5. Embedding application assets: Examples provided of embedding images, stretching images with scale-9, using CSS for skinning, embedding SWFs (and their library assets), and embedding sounds and fonts.
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